WoDG Postcard

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Flux Trait Management System Released!

Author: Thing 1
Date: 2013-01-29 02:06:59

The WoDG Development team has rolled out the Flux Trait Management System this week. This new character management feature is one of several which streamlines processes for both Storytellers and players so that less time is spent on tedious bookkeeping tasks and more time is freed up for role playing.

The Flux Trait Management System automates the handling of fluctuating dice pools for all venues. The system will calculate how many dots are regained by each individual player. These traits include:

  • Willpower
  • Rage
  • Gnosis
  • Blood Points
  • Quintessence

In all cases, traits are regained in a way that most closely adheres to table top rules presented in all the Revised Edition Core Books for Vampire: The Masquerade, Mage: The Ascension, and Werewolf: The Apocalypse.

Rage is gained per day in accordance with an approximated moon phase and the system even calculates the random Rage at the beginning of each story so that all Garou are faced with the complications of having an excess of Rage in a densely populated urban area.

Blood pools fluctuate as they should each night while a separate Hunting System was developed and released in conjunction with the Flux Trait Management System. The Hunting System gives Kindred players the ability to hunt for blood while risking failure or a botch without demanding the Storyteller supervise the attempt. Still it allows for random acts of mayhem as botches fire off notifications to Storytellers who can then step in and manage the complication.

Quintessence is handled so that all mages associated with the chantry and its node get the Quintessence appropriate to their station. This way maintaining credibility and a reputation among the Awakened has a real impact on a mage’s resources.

The Flux Trait Management and Hunting Systems mark a milestone in WoDG’s development schedule. They are one of the last pieces of our entire suite of front end features for players. Future roll outs for the development team include a number of automated features designed for Storytellers and Administrators. However, players will be treated in the future to a few more features as the WoDG development team constantly strives to make sheet work quick and painless for players and Storytellers.